AI Insights · Timothy · January 2022
Top 5 Dance Games on iOS in Latin America Q4 2021
Discover the performance trends of the top 5 dance games on iOS in Latin America during Q4 2021, including insights on downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top dance games on iOS in Latin America showed varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for the leading apps in this category.
Just Dance Now from Ubisoft saw a steady weekly revenue, starting at around $3.5K and peaking at approximately $3.7K by the end of December. Weekly downloads for the app experienced a significant surge, starting from 4.6K in late September and reaching a high of 12K in the final week of December. Active users also showed a dramatic increase, growing from 12.8K at the start of the quarter to over 20K by the end.
Ice Skating Ballerina by Coco Play had more modest revenue figures, peaking at $118 in mid-December. Downloads fluctuated, with a notable rise from 327 in late September to 737 by year-end. Active users for this game also showed an upward trend, increasing from 785 at the beginning of October to 1.3K by the end of December.
Dance Clash: Ballet vs Hip Hop, another title from Coco Play, experienced minor revenue variations, peaking at $82 in early December. Weekly downloads showed a consistent increase, starting from 679 in late September and reaching 1K by the end of December. The active user count remained relatively stable throughout the quarter, hovering around 6.5K.
Hip Hop Battle - Girls vs Boys saw minimal revenue fluctuations, with a peak of $8 in mid-December. Downloads for this game remained relatively low but spiked to 698 in late November. Active users had a noticeable increase from 1.5K in late September to over 2K by the end of November, before slightly decreasing to around 1.4K by the end of December.
Acrobat Star Show, also from Coco Play, reported minimal revenue throughout the quarter, with a slight peak of $39 in mid-October. Downloads increased steadily, starting from 235 in late September and reaching 360 by the end of December. Active users for this game saw a slight decline from 1.2K at the start of the quarter to 1K mid-quarter, before ending at 1.1K in late December.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.